Responsibilities
- Collaborate with cross-functional teams throughout the design process.
- Using 3D modeling, texture, rigging, and other techniques to create graphics, visual effects, and animations.
- Researching visual style, genre, and ideas for projects.
- Learn to work efficiently and effectively within the technical constraints of production while generating high-quality artwork that matches (or) exceeds studio standards.
Qualifications
- Must have software experience – Maya, Substance Painter, Adobe After Effects
- Experience using Adobe Photoshop or Illustrator is the plus point
- Good art sense on lighting, rigging and texturing
- Highly motivated, resourceful and organized
Nice to have
- Game Engine Experience – Unity/ Unreal Engine
- Nuke
Job Type: Internship
Contract length: 4 months
Pay: From RM500.00 per month
Benefits:
- Opportunities for promotion
- Professional development
- Work from home
Schedule:
- Monday to Friday
Work Location: Remote
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